This was created as a tutorial template for Epic Games. It's purpose was to demonstrate and document the steps to make a fighting game quickly using the Unreal Engine. This is a two player fighting game where each player has three types of punches and a block that they can use. The types of punches work with a rock, paper, scissors style mechanic: Jab beats Uppercut, Uppercut beats Hook, and Hook beats Jab.
I was responsible for the design, development, and documentation for this project. Working with the employees at Epic Games, I recorded reference footage which was used to make the animations in the project realistic.